

as it would see it as part of the game if it was uploaded via the developers update tools.Īgain the likelihood of it happing is extremely rare. they would go after the big titles, where hundreds of thousand's would get infected in a single day which could explode right after that.Īlso " verifying integrity of game files" would not detect a virus. Indie Devs have about the same protection as big companies do here.

The likelihood of it happing is extremely rare. If something is again detected, send it to your AV company(someone can manually reverse it and cross-check if it's indeed deployed by Steam (on VM)) and report it to Steam. So best approach would be to first run "Verify integrity of game files" on Steam. Because it's basically what any other obfuscator do, for example Denuvo (aka VMprotect) I didn't play with Steam's deployment workflow yet, but I can imagine several approaches to pack the malware and it will go through just fine. There're many attack vectors, for example smuggling malware to dev pipeline. Of course devs will not willingly do this, but if they get hacked.

so there is no reason why they would do it. as a Developer can get removed and lose all their profits. HaTsUnE_NeKo původně napsal:the likelihood of people getting a virus from a game is extraordinarily rare to almost never.
